Introduction
This is an excellent book for learning chess endings for players up to about expert strength.
I really like the format, but there are a few irritating errors in the book, hence this errata.
If you like Pandolfini's Endgame Course you will love Silman's Complete Endgame Course. See our other endgame books. Last updated July 8, 2008.
If you like Pandolfini's Endgame Course you will love Silman's Complete Endgame Course. See our other endgame books. Last updated July 8, 2008.
100. Diagonal March.
Moves: change "5. c8/Q" to "5. c8/Q+".
It is check! Otherwise black would have 5. ...Qh3+ winning. (Hat tip to Raymond Cheng).
It is check! Otherwise black would have 5. ...Qh3+ winning. (Hat tip to Raymond Cheng).
148. Perpetual Check.
White moves and draws.
Text, line 4: change "Kh1" to "Kg1".
Moves: change 1. Ng4 to 1. Nf4.
Text, line 4: change "Kh1" to "Kg1".
Moves: change 1. Ng4 to 1. Nf4.
149. Knight Fork.
W: Kh2, Nf3
Diagram: White King is at h2. White knight at f3.
Diagram: White King is at h2. White knight at f3.
(Submitted by both René Otero and Kevin Godsave.)
199. Stalemate Trick.
Cooked: Change "White moves and draws" to "White Moves and Loses!"
After 1. Re2+ Kd4 2. Re8 instead of 2...Rh1+, 2....Re3+ wins for Black! 3. Rxe3 Kxe3 4. Kd1 d2 5. Kc2 Ke2 and wins
(Submitted by Ralph Buske).
209. King to the Short Side.
Text, line 14: change "4. Ra2+" to "4. Ra3+" and "4. ...Re2" to "4. ...Re3".
Moves: change "(1-0)" to "Draw".
Moves: change "(1-0)" to "Draw".
211. Breaking the Barrier.
Text, line 5: change "2. Kxe4" to "2. Kxe1". (Ralph Buske)
Text, line 8: change "f-file" to "e-file".
236. Corner Retreat.
Text, lines 10 and 11: change "dark" to "light".
Note: 4. Kc1? (instead of Kc2) would lose to 4. ...Ne3 5. Kd2 letting the Black King out of a1. The point is that once the Black King is at a1, the White King must occupy c1 or c2 to keep him in prison at a1. By moving 4. Kc2 (the same color square that the black Knight is on), white can accomplish this.
Note: 4. Kc1? (instead of Kc2) would lose to 4. ...Ne3 5. Kd2 letting the Black King out of a1. The point is that once the Black King is at a1, the White King must occupy c1 or c2 to keep him in prison at a1. By moving 4. Kc2 (the same color square that the black Knight is on), white can accomplish this.
